Showing posts with label Maelstrom IX. Show all posts
Showing posts with label Maelstrom IX. Show all posts

Tuesday, June 14, 2016

Maelstrom IX 2016

Some pics from the event - thanks again to Hagen for organising and running this. I took a Codex SM CAD army using White Scar chapter tactics focused around 2 grav command squads, chapter master & librarian, with 2 troop bike melta squds and rear field fire support from 4 typhoon land speeders and a thunderfire cannon.

First up I played Sean's Dark Eldar on the Mechanicus table. There were quite a few questions regarding the mat on this table - it is available here. After a brutal shoot up on both sides I ended up 17-3 at the end.





Game 2 versus Glen's Daemons. After my firepower provided incredibly ineffective and his drones wrecked havoc in the middle I fled around the board trying to bully horrors and score maelstrom cards with the remnants of my force. 12-8 win to Glen.









Game 3 versus Bredan's Eldar. Turn 1 chapter master tanked a massive 10" Ap3 eldritch storm, taking 1 wound. However the heavy wraithcannons came next - failed LoS & failed 3++ & 3 wounds from the D shot killed my big boss while scatter lasers ripped through the grav command squads. I tried to be aggressive to claim points back by tying up the guns but it got worse from there and Brendon tabled me for a 20 - 0 to him.







Game 4 versus Hugh's 20 terminators and a land raider. With all my speed, grav and melta it was a rough match up for Hugh. 19-1 to me.






Meanwhile Wil was stomping around with his 4 knight army...


Game 5 versus Caleb's Iron Hands bike army. A very close game throughout - we met in the middle and had swings of luck both ways. I was lucky for this to end turn 5 with an 11-9 victory to me.




Awesome weekend!

Wednesday, March 9, 2016

40k 08.03.2016

Last night Gareth and I had a game of 40k. We used the Maelstrom IX pack (here) and rolled up mission 3 (objective in each zone worth 4 VP, control objectives for maelstrom card drawing, and 1 VP for each StW, FB and LB)

We were only playing 1000pt so we could keep learning our respective army rules. I used Ravenwing and Gareth was playing Cult Mechanicus and Skitarri.

I focussed on controlling the board early on to get Maelstrom cards - while eliminating the heavy grav kataphron destroyers that could ignore cover (if the kastelans did a wound). My support squadron of 4 speeders moved to higher ground to get clear shots and I failed 3 out of 4 dangerous tests - ouch. However this combined with other shooting did enable me to wipe off one squad early for first blood.

Gareth wiped off the (now heavily damaged) support squadron with some firepower (getting his single kastelan wound on them first to remove cover), then moved to consolidate his forces in his corner to not get attacked piecemeal. 

Board control made the difference
Turn 2-4 I racked up 8 VP on maelstrom quickly by controlling 4 objectives. Also engaged and destroyed the other heavy grav katephrons with some attack bikes.

However not dealing with the kastelans started to hurt - their firepower caused me to lose bikes quickly even with ravenwing jinking. 18 S6 AP3 shots hurt - especially with 12 of them TL! My librarian made a mad dash for saftey but failed 4 of his 8 2+ cover saves, so even FNP didn't save him.

With my numbers depleted Gareth pushed out took most the board back, however I still just managed to hold my objective on turn 6 when the game ended as Gareth rolled a 3.

In the end we both held our home objective for 4 VP. I had 8 VP from maelstrom cards, Gareth had 5 VP. Gareth had slay the warlord and I had first blood for 1 VP each. 10 - 13 made the tournament points a 12-8, a minor victory for me. I would say that pretty accurately represented the final result. Turn 7 would have likely changed that to a big victory for Gareth.

Next time - stepping up to 1500pt.