Showing posts with label FAQ. Show all posts
Showing posts with label FAQ. Show all posts

Saturday, October 20, 2012

Vampire Count FAQ

Oh happy days

The FAQ is finally out for VC and yes you can scream into units in combat that the screaming unit is not itself in combat with and this with Skitterleap less than a week away!

The dual Terrorgheists I'm using just got a bit better.

Also nice to see the overrun/crumble issue has been officially clarified to no a charging unit that crumbles and undead unit can in fact not overrun.

Get it here

Chaos Marine FAQ



Nice quickly released and extremely small FAQ.

Good to see we can in fact have 35 plague zombies in a unit and even cheaper Hellbrutes. Not like I dont have enough zombies for my VC, I'm sure they can make an appearance on 40k tables for fun games too.

Get it here

I really like the balance of thr CSM codex so this small FAQ hopefully reflects some good playtesting it may have had.

Saturday, September 8, 2012

40K FAQ update

So the new FAQ's are out and they are pretty damn good, get them here

Nice to see GW making these clarifications in a pretty quick manner, definitley addresses some things that have been discussed on variour forums and gaming rooms about the globe.

Things I noted after skimming through them.

Units with Infiltrate and Scout can deploy by Infilitrating can also make a Scout move. Got some potential depending on the units weapon ranges and terrain they may want to get into.

Look Out Sir is now taken on the closest model - no more within 6" shenanigans

Wolf Guard, Paladins and Nobs in a unit are not characters - stops some of the Look Out Sir cheese

Blood Angel weapon clarifications, Dante I'm sorry yes your Axe is an Axe. Astorath, yeah your Axe is an Axe too, you still get S6 though. Sanguinary Guard, watch out what Glaives you pick from the armoury ok. Tycho?! yeah your still awesome bro.

Dark Eldar wipe those tears aside, Incubi Klaives are AP2 off you go there are some Terminators over there. Archons, those Huskblades look quite good now dont they?

Dark Eldar you've been living in Commoragh too long. GW says you don't count as Eldar any more so no Fortune and Guide for you anymore. Better release those Enslaved Farseers. Harlequins better kick those Shadow Field Archons out of your troupes.

There is a lot in the GW Magenta but those are the things that stood out to me.