Friday, January 27, 2012
Who shall lead the shambling masses?
So in the last couple weeks in between work and Dan's stag do I have read through the Vampire Counts army book quite a bit.
Now I happily admit that Warhammer Fantasy is not my strong point though I understand the principils for good list building and the theory on the table. Now there are a selection of units in the book I would like to try out but my big issue who to lead the army?
It is a 'Vampire Counts' army book but once you start dropping points on the Vamp lord he starts mounting up in points pretty bloody quickly. Then you look at the Master Necromancer and think 'damn, bargain'. For 200 points you get a naked level 4 caster who with a variety of synergy effects in the army can sit back in a rotting bunker of Zombies and buff away. Give him a 4+ ward and a magic toy and he'll still be 300 points or less.
You can of course take a moderately tooled up Vamp Lord and still get the bargain Master Necro, but should you? Thats quite an investment in points where there are all those new shiney units to try out.
This leads me to an army idea with no Vampires at all! Master Necromancer/Liche with a couple Necromancer subordinates with Ethereal and Wight hero choices. This throws the bloodline themes to the side and embraces the fluff of Nagash, Kemmler, Dieter and other infamous necromancers throughout the old worlds history.
Any ideas would be welcome
Sunday, January 15, 2012
8th ed Vamps make Wryth a happy boy
Yesterday I headed down to Wellington and purchased the new Vampire Counts army book along with the new spell cards, black knights/hexwraiths, plastic Wight Kin and Cairn Wraith and I am very happy with my purchases.
The thing that initially stands out for me in the book is the variety of builds that seem possible, while I'm sure Ghoul hordes will still be prevelant I plan on getting my dozens of skeletons back on the table as I never amassed any ghouls anyway. The humble skeleton is only 5 points now with sword and shield and access to full command makes them a very nice option for core. It is also good to see the Dire Wolves back in there taking up core points too. I will put down a unit of zombies too, even if theyre still crap they can at least be joined by a character now so could be decent cheap bunkers.
So I now I have to make some choices as I have Homecon to attend in Feb, 2400 gives me quite a bit to play with now I can plonk down some cheap big units but its the Lord Choices that stump me as I kind of like them all and while some things like the Coven Throne may not be the most effecient of choices they look damn cool so may end up being tested via proxy.
If anyone has any advice on what they've read from the actual book - not online 'rumours' please share as the undead are making a comeback for sure.
Tuesday, January 3, 2012
Dreadfleet WIP
So a happy new year to all my gaming associates out there, I hope you all have plenty of positive gaming projects planned for 2012, with some of the rumoured releases I sure have.
Anyway this is the Heldenhammer flagship of the Grand Alliance In Dreadfleet and first model I decided to put paint on. Just have to do a final highlight of the waves and maybe some script on the sails.
I would have got stuck into the evil ships of the Dreadfleet but thought I'd best get this behemoth done first otherwise it would probably get put off for a while. I will be painting the Bloody Reaver and terrain next as those pieces are used in every scenario where other ships are not and can wait.
The models themselves in the box set are very intricate and have amazing detail as we can expect from GW just pay attention to the assembly instructions on the sides of the box. While having a few beers with guests and enjoying the hilarity of the Inbetweeners on Boxong Day I had to make a few adjustments to the models before gluing before I even realized the diagrams were there.
Now I have actually played the game now and the very first game was with my wife Ali. She chooses to view this as a boardgame so agreed to help me work out the rules without admitting to playing a wargame. We played the first scenario which has the Dreadfleet's Bloody Reaver versus the Grand Alliance's Heldenhammer fighting across and through a heavy reef using all the terrain from the set. It is a very good first mission and we had all the rules down promptly.
Yesterday Stu and Cody came over and again enlisting Ali we tryed two more scenarios with Stu and I as the Grand Alliance and Ali and Cody as the Dreadfleet. Splitting control of the fleets warships and with the alternating ship by ship activation rules made it a very fun team game with all players having fun.
As already said on many forums and blogs across the net, this game suffers because it is not compatible with Warhammer Fantasy itself but it is a perfectly good well designed game in its own right. Cody even suggested some easy games for an island based fantasy campaign where quick Dreadfleet games could decide reinforcement and invasion effects for following games.
If you get a chance to play Dreadfleet I recommend doing so as long as you can play it as a stand alone game as intended.
Anyway this is the Heldenhammer flagship of the Grand Alliance In Dreadfleet and first model I decided to put paint on. Just have to do a final highlight of the waves and maybe some script on the sails.
I would have got stuck into the evil ships of the Dreadfleet but thought I'd best get this behemoth done first otherwise it would probably get put off for a while. I will be painting the Bloody Reaver and terrain next as those pieces are used in every scenario where other ships are not and can wait.
The models themselves in the box set are very intricate and have amazing detail as we can expect from GW just pay attention to the assembly instructions on the sides of the box. While having a few beers with guests and enjoying the hilarity of the Inbetweeners on Boxong Day I had to make a few adjustments to the models before gluing before I even realized the diagrams were there.
Now I have actually played the game now and the very first game was with my wife Ali. She chooses to view this as a boardgame so agreed to help me work out the rules without admitting to playing a wargame. We played the first scenario which has the Dreadfleet's Bloody Reaver versus the Grand Alliance's Heldenhammer fighting across and through a heavy reef using all the terrain from the set. It is a very good first mission and we had all the rules down promptly.
Yesterday Stu and Cody came over and again enlisting Ali we tryed two more scenarios with Stu and I as the Grand Alliance and Ali and Cody as the Dreadfleet. Splitting control of the fleets warships and with the alternating ship by ship activation rules made it a very fun team game with all players having fun.
As already said on many forums and blogs across the net, this game suffers because it is not compatible with Warhammer Fantasy itself but it is a perfectly good well designed game in its own right. Cody even suggested some easy games for an island based fantasy campaign where quick Dreadfleet games could decide reinforcement and invasion effects for following games.
If you get a chance to play Dreadfleet I recommend doing so as long as you can play it as a stand alone game as intended.
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