Surprise Battle 25.07.2015 – Or “Lord of the D”
So last Saturday I was very pleasantly surprised when Wil and
Glen lured me over for a surprise super heavy over game of 40k.
I had been instructed to bring my Imperial Knight (despite
playing WHFB), and combined with Wil’s knight, the 3 further Imperial Knights
from Levin, 2 Eldar Wraithknights (recent entrants to the super heavy club),
Eldar Revenant Titan, Lynx, Khorne Lord of Skulls, Baneblade, we formed the two
teams:
Eldar Revenant Titan, 2 Wraithknights (1 x dual
wraithcannon, 1 x sword and shield), Eldar Lynx, Lord of Skulls
Vs
5 Imperial Knights (1 gun knight, 3 errants, 1 paladin, in formation
from new book), Baneblade, Firestorm redoubt.
The Imperial side set up in a rough line of knights with
baneblade and firestorm behind.
The Xenos/Traitor army were aggressive with the lord of
skulls on the Imperial right flank and sword/shield Wraithknight on the
Imperial left flank. Behind this lurked the 2 cannon Wraithknight, followed by
the Revenant Titan and the Lynx right at the back.
The Imperials went first.
Concentrated firepower into the lord of skulls was
reasonably effective initially. Some well timed 5++ demon saves meant the
damage ended up at only 3 HP. The gun Imperial Knight unleased on the
sword/board Wraithknight but thanks to 5++ and 5+ FNP did no damage.
Then the Eldar started.
Lord of skulls & sword/board Wraithknight moved forward.
Revenant and Lynx moved about ½ inch to get the holo shield. The Imperials were
taking a few HP here and there, but most being soaked up by ion shields. This
changed when the Revenant opened up. One pulse laser rolled a ‘6’ against the
baneblade while the other rolled a ‘6’ against the gun Imperial Knight. With D,
that meant no saves and 6 + d6 HP – TAKE IT OFF!
Imperial second turn.
This saw a ganging up on the lord of skulls. A pen from one
of the thermal cannons got an explodes result and took this off. Some further wounds were put on the
sword/board, but the reoccurring save absorbed these. A good shot hit the revenant
but the Holo field meant we hit nothing but air. The redoubt took some wounds
from the sword/board knight.
Eldar second turn.
Surprisingly little – some HP damage here and there but
thankfully no D ‘6’s so shields kept the Imperials safe. Sword/Board
Wraithknight failed a charge.
Imperial third turn.
One of the remaining Imperial Knights charged the
Sword/Board knight but was cut down by the D sword at initiative 5 (no shield
in combat boy!).
Eldar (third?) turn…
Another two D ‘6’ results from the ranged firepower took off
another two knights. From here the Eldar quickly mopped up the Imperials.
Ranged D is da bomb.... The Imperials couldn't protect against the
ignoring of the saves and the ability to put 6 + d6 HP damage out. In contrast,
the Imperials had a lot of non-D firepower but no way to ignore the saves at range.
Getting close may have paid off but had to get through the Lord of Skulls and
Sword Wraithknight which took too long (and ultimately didn't work!)
All in all a silly game but very fun game, and a great excuse to get
those big models on the table.
I now have a second Imperial knight to build and paint with
all the extra guns so looking forward to that!
Thanks again Glen and Wil for the surprise – really made my
day J